

You also get to use four other X-Men that you can call in and clear the screen of enemies. NightCrawler who can use his teleport ability to skip through enemies or parts of a stage, Wolverine’s got his claws that he’s got to put away by pressing a button and Cyclops with his laser beams. You get to choose between four of the X-Men Gambit who Finally is no longer shooting cards out of his Knee. Next we have X-Men and right off the bat it’s definitely a step up from arcades revenge visually. Overall I would say that Arcade’s Revenge is Simply too hard to be considered a great game. These guys who composed the soundtrack in arcades revenge have some seriously good games under their belts, we’re talking Plok rock and roll racing, Ken Griffey JR Presents Major League baseball.

I mean, There are some serious bangers here, especially in the Spider-Man stages. Luckily the music is fantastic in basically every stage. You’ll be playing these stages over and over again. The game is filled with some cheap deaths I have to admit. To me it feels like most of the characters are shrunk down except maybe storm who’s permanently swimming. There’s Gambit whos racing to the end throwing his cards almost from his knee, what’s up with that? I never once saw gambit throw cards out of his knee in any of the cartoons, what gives? Wolverine is in some sort of fun house level fighting these jack in the box guys with Machine guns, clowns running up to you and these toy soldiers he's up against. With seven distinct versions, it also has the largest number of licensed versions of any console.There’s no real direction or path to follow here, you just have to kind of make your way through and figure out where to go next. The Genesis also supported a number of add-on components (32X, CD, Power Base Converter), making it one of the most flexible systems ever developed. The Genesis could do things that the NES simply couldn't. Sega also focused attention on its better graphics, speed, and sound, especially after the release of Sonic. Sega marketed the Genesis as hip, cool, and edgy.

These efforts were often successful, Nintendo Exclusivity Clause not-withstanding. In addition to porting over popular coin-op games, Sega executives worked hard to lure developers away from Nintendo. The Genesis was developed with the American market and consumer in mind. They are even available for download on the Nintendo Wii Virtual Console. Genesis games are re-released even today as part of collector's editions for the PS2, PSP, and other systems. Games continued to be released internationally as recently as 2002. It was the first successful 16-bit system, with a 14-year lifespan second only to the Nintendo Game Boy. It also inaugurated the Console Wars of the 1990s. Released in 1989, the Sega Genesis heralded the coming of the 16-bit era.
